Tuesday, January 29, 2013

Obscure Blender Features: Skeleton Sketching

While looking into a bug report this afternoon, I came across a feature which I've rarely used or heard of being used which some of you may find interesting.

The Skeleton Sketching (or "Etch-A-Ton" tool, as it used to be called) allows you to draw your armatures using a combination of freehand (click-drag) and straight-line-segment ("click, move, click" - a la 'Poly' mode in Grease Pencil) strokes.

Wednesday, January 23, 2013

Bullet Rigidbody Integration in Trunk

Nearly a year to the day when I released a cleaned up (and updated) codebase for the Bullet Rigidbody Integration from my GSoC 2010 work, it's finally now in trunk (commits 54019 - 54026) !

Cheers to Sergej for finishing this off as part of his GSoC 2012 project. Enjoy!

Thursday, January 3, 2013

FAQ - Constraints: The good, the bad, and the gotchas

In response to a recent post on BlenderArtists about the state of various constraints, I thought I'd take some time to clarify the current status of various constraints. In particular, those which are likely to cause some confusion.

Disclaimer: This is not a complete list. It only includes the most common problems people are likely to encounter.

Tuesday, January 1, 2013

Happy New Year!

(-- This is a prerecorded message --)

Happy 2013!
May this be the most awesome year yet